![]() GC = Gravity Cancel (Spot dodge in air and do a move).Here is a glossary of different actions and their short forms that you will be seeing in the best combos list. All brawlhalla combos series#This combos list will be a series of articles, where we talk about the best combos using different weapons. To help new and old Brawlhalla players we have gathered a list of the best-spear combos(created by some of the best players) that you can start practicing right now. But still, players can combine different attacks from its kit to form basic repetitive combos that overall deal a good amount of damage. It is a weapon that doesn’t have that many combos. Spear gives you a little extra reach to poke your opponents or successfully hit them with a combo or normal attack. I shoot an arrow left and while looping it, i grab mario and throw him down, if you looped the arrow precise enough, it will hit mario when he is going up, however while he is going up, jump and do a bair, you will sweetspot it and the arrow will hit right before making the airdodge impossible.The Spear is one of the many weapons offered in Brawlhalla. Okay so lets say mario is to the right of me within grabbing range. True combos for pit that cant be DI, but very situational and precise. Loop arrow, F-smash > arrow hit > F-smash Side-B/Down-B > jump cancel hit > footstool jump > Up-B > D-airĪngled down F-tilt trip > angled down F-tilt (0-29%) In early percents, attacks won't un-bury the foe.Īir: F-air > F-air > N-air/U-air/D-air (high %)į-tilt > F-tilt > U-tilt/U-air/U-smash (31-75%) A few of these moves have different properties when angled. "angled up/down" Some F-tilts and F-smashes can be aimed by holding the control stick slightly above or below. ![]() ![]() "backwards" A few attacks, mainly U-tilts, work differently if your back is facing the opponent "spike" Hit with the part that sends straight down. "first hit" Make contact with ONLY the first hit "strong" Strike with the hardest hitting part of the attack, usually this means the very start. "weak" Hit with the weak timing of a sex kick, or the weak part of a hitbox. "Glide" Do a glide attack near the ground. Usually you have to do the quick version by tapping forward on the control stick, and down on the C-stick. "Air:" This combo is done entirely in the air. " trip" The attack has to make the opponent fall down for the combo to work. Note: Most of the time when you have to do an U-smash, you have to do a foxtrot first to get a slide. A "%" alone means the attack works in the same range as what the starter has listed. It will be listed the same way as before. Some attack have a smaller percent range then the starter for working. To see what could be done next, find the attack listed as a starter. If the text is red, that means the attack doesn't end the combo. If the text is white, then the attack finishes the combo. Different possible attacks are separated with a ">". ![]() To learn the abbreviations, follow this link.Īssume all combos are being done to a standing opponent.Ĭlick to expand.Attacks following the starter are listed next. Most often that will tell youįor an inescapable, all moves in the combo, expect the finisher, have to have one of these three qualities. Please use the consecutive hits counter before submitting a combo. Ěttacks causing tripping are only included if it has at least a 50% chance of doing so bananas, mines etc, are in their own list If I respond to a combo simply saying, "This isn't a true combo," be rest assured that I have throughly tested it. If you know any that aren't on the list, test it first, and then post it here please. Smash DI with a second controller in slow motion was used in the testing of the inescapable combos. The second list is for combos that involve using attacks that "stay out." In other words, you're creating multiple existing hitboxes.Īll of these combos were tested against a Mario at 0% in training mode. The second set shows combos that can only be escaped through DI. The first moves listed under a character are the truly inescapable combos. The opponent can't airdodge, double jump, attack, tech, or shield during the sequence of attacks. These are lists of the true combos discovered in Brawl. ![]() Anyone may use this however they wish without asking me. ![]()
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